Obtain a Level Designer, 3D Artist, or VFX Artist position working with creative, organized, and experienced individuals while continuing to develop my skills and abilities as an artist.
The Art Institute of Atlanta June 2010
Game Art & Design (Bachelor of Fine Arts) Atlanta, GA
Dean’s List for Academic Excellence
Freelance Jan 2002 – current
•Purchase and Assemble computers from scratch for a list of clients. •Build small networks for “in house” environments •Troubleshoot and Repair old or damaged computers
Freelance Jan 2005 – current
•Business Package Design (Logos, Business Cards, T-Shirt) for various companies
Peachtree Tees Aug 2005 – Dec 2009
•Implement customer designs and transfer them from digital to silk-screen mediums •Set up and Troubleshoot machine hardware and processes •Managed team through product pipeline
Phone#: Cell (706) 207-3820
Home (706) 613-5838
Ever since I could remember I have been an artist, from finger paints to oils and pastels, I couldn't get enough. Then I got my first game console, Super Nintendo, and life was perfect. It feels like only yesterday that I was sneaking out of my room at late hours just to get another level or boss down. As the years went by video games evolved, and my passion for art and obsession for video games only grew. As my teen years flew by I started looking into a career to pursue. After many ideas, the answer was so simple I didn’t see it; game art and design. And so it is present day and my passion and obsession continues to grow. Though I have grown, I still feel I am that little kid sneaking out of his room to play just one more level. As I move on and persue my passion I am eager to return the fun and enjoyment that video games brought me and present it to the next generation of gamers.
J3 Productions Jan 2012 - current
Freelance Environment Artist
•Build, UV map, and Texture 3D assets for cartoon environments. •Light and Render environments using Mental Ray in Maya. •Work with Art Director and other team leaders to implement and drive the artistic goals of the project.
Dzignlight Studio (Titanic 3D) May 2011- October 2011
Lead Rotoscope Artist
• Responsible for managing the overnight shift of 20-25 Artists
• Inspire, motivate, and mentor other artists in the best practices, processes, and
procedures pertaining to the rotoscoping process.
• Work with Art Director and other team leaders to implement and drive the artistic
goals of the project.